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Monday, December 30, 2013

Wii U vs PS4 vs Xbox One. Game count

So the fact you're reading this means you already know a little about video games, if not, well prepare to be informed. 

Nintendo released a console last year, titled the wii u, and it has currently sold quite poorly, though picking up speed as of late. And the major reason many, MANY players decide not to purchase this glorious system, is that is has NO GAMES. 

Now while i can agree with you on that that when it launched it has a devastating lack of games out with the console, but as of right now, c'mon people this system has games, has exclusives and is bloody innovative!

Now you're probably wondering why the title is a VS for the next gen, well im going to compare the games in a hopeful unbiased way. 

First the amount of games currently out for each system.

Wii U: 236
Xbox One: 77
PS4: 174

Now the first thing you're thinking if you hate nintendo because they came into your room when you were an infant and took your teddy bear. You're going to say "Well they released their console a year before, they had time to get more games out than the other groups" And that is completely true, As of right now, nintendo has the most games, So the phrase "Wii u has no games" Doesn't quite work...

"But wait!" you say, "Nintendo likes to have shovelware titles that boost the numbers!" I agree whole heartily. Titles like jeopardy on the wii u leave a bitter taste in my mouth whenever i go to a games store. Well lets break down that big number again shall we? The amount of games for each one, but this time only counting exclusives.

Wii U: 49 
Xbox One: 15
PS4: 26



Again you're jumping to that thought that nintendo had a whole year to come out with these games, And again you are very right. Nintendo had a whole year to pump out games for their console that they have, the one that does in fact have games. 

I'm not going to tell you that the wii u is superior, nor that ps4 having more games an exclusives than the xbox one proves it's better. I'm just trying to give you some facts that nintendo's current console, the one that has "no games" CURRENTLY, has games, CURRENTLY. 

So whats stopping you from buying one? Price? No, because it's the cheapest of the 3. Game count? No because i just covered that. You know what it is?

Status. 

Social Status. You want the ps4 or Xbox one because you want the world to know how much of a big player you are (and gamer). Maybe the games you got that are out right now are amazing, and you are entitled to that feeling. I understand many of the exclusives are fun, but i also know that many people buy AC4 and CoD, which is also out for the wii u. 

You may say, "oh i'm waiting for certain games to come out for the system is why i bought it", then why not wait for those certain games to come out? I had preordered a PS4 since E3, but cancelled it because i realized, the games i wanted to get on the PS4 were going to be on the Wii U. 

Final statement, stop saying the wii u has no games. Just say you hate nintendo because they stole your teddy bear. That's at least more believable.


I'm sorry if i brought up any traumatic memories.

Monday, August 5, 2013

Pikmin 3. Wii-U

I played Pikmin 1 on the gamecube oh so long ago, and boy i hated the heck out of it. It was annoyingly hard to get the best or even a good ending. Heck i couldn't even finish it. Granted i don't remember how old i was, but nevertheless. You had to collect 30 parts of you ship in 30 days for good ending, i believe 22 for O.K. ending and if you missed even one, bad ending. Which can be really disheartening.
This box just showed you what you were getting into, A giant lady bug that's what. 

Never played Pikmin 2, but i don't think it matters.
Giant lady bugs are so last year, GIANT CRUSTACEAN!

But Pikmin 3, Hot diggity damn. Good reviews aren't entertaining because everyone on the internet wants to see some trash talking about games, and especially this year for nintendo because they're wii-u seems to be flopping. But let me say this! Pikmin 3, while it won't be the console saver, it definitely will keep it afloat until that game does arrive. Let me begin.
And now, peace, no giant monsters in this scene. Blissful peace.

Now most of you understand the premise of pikmin games, grow pikmin, use them to collect and ect ect. Now im strictly comparing Pikmin 1 to 3. This game does not have a game limit, you can go exploring as much as you want, but you still have the daytime restriction like morning to dusk, but that is not a problem, timed games increase the thrill, least with this game.

The game uses a fruit timing system in which when you collect fruits during the game, similar to treasure, and in turn depending on the fruit it turns into various amounts of juice. At the end of each day you spend 1 thing of juice, like a life force of something. Theres enough fruit in the game that if you are diligent you will never have to worry about not having enough. 
This is how i imagine the game when it squeezes all the juice from the fruits i've collected

The two new pikmin types are definitly interesting, and they, at least to me, dont feel gimmicky. The first newest one you meet are rock-pikmin, they destroy glass like structures and when initially thrown, hit really hard. It's surprising how many places they actually come in handy and the times they do blend into the illusion and doesnt take away from the game. 
"Idgaf" 

The second newest one is flying pikmin. They are like Blue pikmins cousin. Take these guys over the water, over anything really. The only disheartening thing is the stage they're introduced, is the same stage spiders are introduced, and if you're not careful, they'll fly right into the spiders web, and die. Fly pikmin, Flies. Flying pikmin are the only pikmin i think are a real thing, Fruit flies. Eugh.
You know, most people seem charmed with these ones, i think they're kinda creepy, big blue bug eyed creepy things that fly. Eugh.

Now since you have 5 kinds of pikmin, and only 100 pikmin capacity at any time, it all depends on how you want to get things done. the 20 per group normally works, but it later becomes situational for you to use rock pikmin or flying pikmin.

During E3 they talked about how the game would have 3 interchangeable characters and how you would be able to access more things with more captains. At first i thought i'd hate this idea because i want to love only the main character, but in pikmin, they divvy up the spotlight quite well.
I don't really got anything clever, these were great characters. 

One thing that really struck me as a nice touch was whenever you found a new onion, the home for the pikmin, it fused with the other onion, continually each time you found a new one, this way saving space and time when you want to just get all the pikmin you want. It really shows that small touches really make a game. 
The FUSION ONION! MULTI-COLOUR GLORIOUSNESS

Lastly a feature i like but have not yet enjoyed to the fullest is the camera function. Anytime in the game, as long as its not a cutscene, you can take a picture, bosses, monsters, drowning pikmin, ANYTIME. Because this is a first party nintendo game, of course it's crucially linked to the Mii-verse, even though the naming of the mii-verse sucks, i really quite enjoy the place, but this is a pikmin review.
Pikmin 3 might not be a system seller, but damn mii-verse is. Not kidding. Srsly its the shit.

Now normally I post a spoilers section and go into depth of the storyline, but the game just came out, and quite frankly, i'm not gonna go shouting how snape kills dumbledore. Or maybe i should. Naw. But i'll say this about the story, it does the first two games justice, least it does the first one. Maybe it does for the second who knows. The three characters are unique enough that i feel like i really don't hate either of them. Maybe thats just an opinion. But hey.

Now like all pikmin games ( i think, still havent played 2) the ending is all dependent on how well you did, and i just beat pikmin 3, and hoo boy i did shitty. But i beat the game! So i can tell you this, Pikmin 3, has replayability, maybe until you get a perfect completion, or maybe its a personal thing. But remember, i hated pikmin 1, and for me, buying pikmin 3 was a chance, and i am glad i took it. 
(Chrono Trigger, Snes)
Be glad nintendo isn't as cruel as it was back in the day of Snes

Nintendo, This ain't the game you need to save the wii-u and beat up everything in it's way, but it's the one that's resuscitating it after it drowned. And that's equally as important. I recommend this game to all wii-u owners. If you don't own one, well this wouldn't be a console seller, but it should lean in favour of it. 

Well i'm off to play Earthbound,

Beat up some hippies.


Hide yo kids, hide yo wife... 

Tuesday, May 28, 2013

Twighlight Princess. Wii Version

*face palm* let's just get this over with...


Now before i begin, i want you, the reader, to know i am a huge Zelda fan. It's my favorite series; i own hylian shield, made by your's truly. The hyrule historia (limited edition) and a self made cell phone case (poorly done) and know meaningless trivia for most of the games. Ah fan-dom... 

Ah glorious sweet Zelda merchandise. 

Now like most Zelda fans, my favorite in the series is Ocarina of Time. It simply is amazing. A good story, great controls and bosses that are intriguing as well as nicely put together. Hell even the handhelds are amazing, and i'm not just talking about the new ones. My personal favorite handheld is minish cap, It was brilliant. I remember i was 12 and i spent the whole weekend non-stop playing this game, ah youth, i don't remember the whole story but i remember feeling such joy playing it. 



By far my favorite sidekick a Link has had

I can go on and on about all the zelda titles i find different and appealing, like majoras mask... that game needs a remake, but I'm talking today about Twilight Princess...

Now before i start the tearing, i want you to know, i think Twilight princess has gotten too much praise for what we got. It simply isn't as good as many of the other games in the series. I don't care if you disagree, nor do i care if you think my reasoning is wrong; compared to the other games in the series, Twilight princess should not be in the top 3. 



This got released on both consoles, I actually wish i had played this for Gamecube.



This game was the first Zelda title on the wii, but it was originally meant to be played on the Gamecube, so when you played it on the Wii many things were off. The wii motion controls were weird, swinging the sword while holding buttons to swing in a specific motion, you could tell the game wasn't meant for the wii. Not only that, the game is supposed to take place after the events of Ocarina of Time. But on the wii version, the whole world is flipped. Things that would be on the right are on the left and so forth (also personal prejudice, link was right handed in the wii one).



yes skyward sword did it too, but i didn't hate skyward sword as much as Twilight princess


That is only the first of the problems i have with this game. Second it copies so much from Ocarina of Time. Chronologically, twilight princess was released 2 games after Ocarina of time, after Majora's mask and Wind Waker, and those two games didn't follow Ocarina this much. 



And winner by default! IS!


CDI Zelda! OH BOY! 
(if you really require the answer to the VS. i got bad news for you)

Now besides the fact it felt like a rehashed Ocarina of time, the feel of the game was so dismal... Yes i get it was twilight, but still, i hated being in the twilight area because it was so lack lustre. Zelda games have always been bright and colourful and always have an opposing feel. With Ocarina of Time there was the destroyed world and Link to the past had the underworld (kinda), but twilight was gritty and ugh. When the first time you step out to hyrule field and all you see is a dark area, you don't know what the "Light worlds" area looks like. If they had let you see the colours of the field prior to darkening it with twilight, hell i might have felt obliged to really look forward to fixing the world.



Entering into this place without seeing what it looked like before is... eugh, also there's no daytime


When i first got to hyrule field and saw the vast openness, in the twilight, i lost all interest in replaying the game. All i remember from hyrule field was the fact it was huge, unbearably huge. In Ocarina of Time the field was big, colourful and had peculiar sights to see, but in Twilight princess it felt huge with nothing in it to see, and nothing to sight see. Many areas are blocked off from the start so to make sure you follow the set path. Now yes i know all zelda games have done this, Blocking off certain areas till you get bombs or hookshots whatever. But from what i remember in Twilight Princess, you could only really go in one area at the start. In Ocarina of Time you could essentially go anywhere, while very, very specific areas were blocked off. 



This is the entirety of Hyrule field, all in one map. Pretty big but it's populated and there are things to see.
In this map the "Hyrule field" is seperated into 3 parts. Yep, 3 huge maps with nothing in them, actually i'll be fair, They lack things of proper size to fit the hugeness of the map. 

Now zelda games have usually had the "Recover the land" type of thing to return things to normal and such. Twilight princess does this as well, personally i love that mechanic. BUT, in other games they show you before hand what the place looks like for you to look forward to fixing the whole area. When i walked into hyrule field i saw dark and black. If i was a first time player of this game, i'd be like "I don't like this place". You have to show the area before bad things happen, so you get a sense of what you lost.

The dungeons felt a little too adult like for my taste. I get that they were trying to mature and give the game a dark feel, but i feel out of all the zelda titles, it sticks out the most. Each game has had characters you fall in love with, and im not talking about main characters. For me, Majora's mask would be the "malon clones", Ocarina of time, music man an so forth. But in twilight Princess the characters shown pretty much have a bland persona. Zelda is seen as the princess who lost everything and is so depressing, links childhood friends get kidnapped and if i remember correctly his love interest loses her memory. I wouldn't mind as much if they were a bit more "alive". From what i remember my favorite character was the woman from Kakariko village who drives the cart. I don't even remember her name.



(lady from kakariko village) Now the real reason i remember her is because she hugs link so hard he gets sucked into her breasts and he gives a look of desperation for freedom. Exaggerating a little bit.


Now i do not, I repeat, Do not hate this game. Its like Justin beiber, you don't really hate him, you hate his fans (wait, no i really do hate him) [god this statements gonna bite me in the ass someday i know it]. But seriously, i hate most of the people who worship this game. Twilight princess was good yes, but not that good. When i meet people who are zelda fans and they instantly tell me about Twilight princess, i instantly know what type of fan they are. Band-wagoners. Twilight princess came at the perfect time for new people to get into the series, and for that i'm glad people love it, but please do not worship the game. Midna was cool, not amazing (neither was navi but still).


"WHAT DO YOU DISLIKE A GAME FROM THE SERIES! DIE FOO'!"


Recently i got a Zelda belt-buckle. It looks pretty cool i admit. Generic zelda design on the front, gold and green. Though, once you flip the buckle over the logo on the back is "Legend of zelda: Twilight princess". Why does a generic zelda buckle have a specific game title on the back? I'll be honest if the buckle had Ocarina of time, i'd still be confused. Its generic, it should just say "Legend of zelda". I digress.

Why does something like this need to have a "Twilight Princess" logo on it?

Overall, Legend of zelda twilight princess was a good game. It brought new things to the table, and kept other aspects as well (some really easily comparable to ocarina of time), it is not close to my favorite game in the series nor will it ever be. Does it mean others shouldn't worship it? Yes. Stop worshiping this game. Of course not. Though if your favorite title is Twilight princess, take a look at the other titles in the series, and if after playing those games you still adore twilight princess to the same extent, 
Band-wagoners Then so be it. 



Words cannot express my feelings accurately 



Tuesday, May 21, 2013

Luigi's Mansion: Dark Moon. Nintendo 3DS

Ah, i remember a time where games gave twists at the end or least near it, surprised the player. Like some where you find out you were really the villain, or the villain you were going to fight was not at all what you expected, and i'm not talking about that "HAHA YOU DEFEATED ME NOW FIGHT MY SECOND FORM, BITCH" no. No. Thats dumb.

Luigi's Mansion: Dark Moon claims that it is a much more finely tuned game from its predecessor, but i don't see it. 



LUIGIS MANSION (gamecube) SPOILERS
Luigi's Mansion for Gamecube has a memorable story line, Luigi wins a mansion in a lottery and finds out its inhabited by ghosts. After much adventuring through this colossal mansion, you realize Bowser has trapped Mario in a painting (least i think it was a painting), and seeing that as a kid was like "whoa, Luigi's going to fight Bowser? damn Luigi". Then finally, you get to the boss, and after defeating him, he becomes King Boo. WHAT?! There was no inclination to this! ....Save the boo's which spontaneously spawned in the mansion half way, but that wasn't a giveaway... but man, that was a twist for the better. The game had suspense, mystery, great story and the ghosts themselves had personalities. 


POP GOES THE BOWSER HEAD


LUIGIS MANSION (gamecube) SPOILERS END

And now I start my tear down...

Dark Moon claims it has done more than the first, but i did not see that. The game length is about the same as the first even though there was 1 mansion in the first and Dark Moon had 5. That's not a real disappointment the length of the game is quite well done and is a perfect length of a game, but the way it's advertised is that "Luigi's not going through but 1 mansion this time, but a multitude of them", so instantly we who played the first are like "This games gonna be huge"

Now my biggest problem with the game (to me it least) was the ghosts didn't really have anything special. In comparison, the original had all their boss ghosts with something unique, there was a man in a rocking chair, a man eating endlessly at a table and more. These ghosts not only were different they were all their own original character, they each did something different. Also they all had a biography (if i remember correctly). It was interesting to see the level of creativity that went in to a game that no one had expected to explode the way it did. 
Red heavy, Green regular, Blue ... other regular

Now Dark Moon does not do this at all. The closest it gets to giving ghosts a biography is a boss of these 3 sisters. Though it does not feel like a real change in the boss. In first game, each boss ghost looked significantly different in terms of the way it was created (so graphic wise). But each ghost in this game look like they were made in the same way.

A lovely redeeming quality i must admit to though is what Mr. Miyamoto stated in the Nintendo Direct. (not exact qoute) "We wanted to make it really feel like luigi was in the room with the 3D" and god damn this is one of the best 3D games i've played. It's not over the top, not a gimmick it just feels right. I played majority of this game in 3D, and i usually play games in 2D.
Its...its like i'm really there!


Now for the less redeeming qualities. Again.

Before Dark Moon was released, many pics were released about it, some fan made some real, but you can never tell on the internet. So the pic which seemed like it'd be the Picture of the box art showcased Luigi facing King Boo, the boss from the first luigi's mansion. Now that's not a bad idea, king boo really gave a great twist at the end. But in Dark moon, it's like your making yourself a cheese sandwhich, hoping to dear god it will turn into a sub sandwhich, and when you bite into it, its still a cheese sandwhich. Don't get me wrong, im all for cheese sandwhiches, but a sub is great every now an then. 


SPOILERS

Luigi goes through the game slowly uncovering 'What or Who' destroyed the crystal moon, known as Dark Moon, (there's the title...) and Luigi "Slowly" finds out it was King boo who did it. The annoying part is, in the start of the game, we get a cut scene showing, King boo did it. So instantly the player knows who's behind it so were forced to watch luigi uncover this mystery. After saving some toads trapped in paintings, each in a different mansion, they show luigi a picture they took of the ghost boss, each time slightly missing King boo. 


Opening cinematic. Look there's king boo!

Now i can deal with that, King boo wants revenge. Ok good plot i admit, but the secret which we find out, which i hope most found out in the first photograph from the toads, was that mario was captured. Again. By the same dude. Mario wtf are you doing? You are THE PLUMBER, yes i know its luigi's game and he's the hero, but what were you doing to get caught? In the first game mario won the first mansion and got caught, and luigi went in after him trying to find him. Ok Sensible. BUT WHAT ARE YOU DOING HERE IN THIS GAME MARIO.

But hey gotta lure Luigi out somehow, wait? The doctor forced him to help out? Oh nevermind.
Would you trust this man? He's playing with a vacuum. 

Now the final big problem is the final secret. Or lack of. In the first game It's a huge twist that the final boss is not actually bowser, and man was that a good twist, dissapointing that i wasn't fighting bowser, but a excellent twist which burned itself into my mind. So as a fan of the previous one, i kept hoping there would be some sort of twist. They show King boo at the begginning, middle and near the end, so it's too obvious that it has to be a twist or something. But no, it's king boo. Now i don't want an M. Night shyamalan thing here, but i was hoping for a bit more...

It was continually boasted how this game was going to be what they wanted to do with the gamecube version. If you ask me, i rate the gamecube one much higher than this one. 

What the fourth wall toad. C'mon!

To conclude, Dark Moon isn't a bad game, but they failed to really deliver on their promises. They said i'll give you cupcakes, and you get muffins (granted i love muffins an hate cupcakes so that doesn't apply to me). If you never played the first game, all those years ago, then don't worry, you'll love it. But if you're like me and have something to compare this to, you'll see the flaws overtime, but still a good game to play. Very challenging at times and other times easy.


Don't cry luigi, It's still the "year of luigi". 

Tuesday, March 26, 2013

Game updates

Hoo boy it has been a long week.

Game after game after game, there has been too many game releases in the past week and a half. I wanted to do a blog review a day but it seems i'll also need to play at increased rate as well. But here is the run-down of things to come in the future. 


Reviews of (Not necessarily in this order)

  -Legend of Zelda: Twilight Princess
      -if you love this game in particular, you're gonna have a bad time

  -Brain Age: Concentration Training 3DS
        -Probably a short review, I mean it's a brain age title

  -Luigi's Mansion: Dark Moon
        -So far a pretty good sequel to one of my favorite titles

  -Need for speed Wii-U
        -Haven't even played it yet.

  -Zombi-U. 
        -Hated the shit out of this. This should be a good review

  -Paper Mario Sticker star 3DS
        -An insult to the paper mario series. Seriously.



Hope you look forward to these reviews within the month. First one will likely be Zelda: Twilight Princess.

Thursday, March 21, 2013

Assassins Creed 3. PS3 ver.

Quantity over quality, more games less everything else. Whoever thought of that marketing plan deserves to be shot in both knees.

Before i start i have to say, brotherhood is the best game in the series, then 2 followed by 1. I absolutely adored brotherhood, it kept the great cast of characters and continued on Ezio's story, like a good sequel. The controls were tight an i felt compelled to complete every little thing, side quests to trophies.

Altair on Left, Ezio in Center, and Connor on Right. 

Then revelations came, this game boasted the return of Altair and the final arc of Ezio. At first that sounds kinda cool. Two assassins?! But it was short lived. Revelations reuses all the things from brotherhood, except for these short segments when you get to be Altair, on his very linear story. After completing this game i realized, this game is not meant for having fun, they're just tying up all the loose ends for 3. I call it a bridge game. You play it so you can understand the next game in the series, and boy do i wish i could take it back.

Oh how mislead i was

Assassins creed 3 is by far the most boring of all the games. I'm not saying the game is bad, but when you place it side by side with its predecessors, it doesn't come up to par.

The fighting mechanics change drastically from the previous games, you used to be able to counter everything that came your way and walk away without too much damage. In 3, countering might as well had not been included. I only used a single weapon the whole game, a hand axe. I'm not even sure if there were upgrades or different things to use. The game gave me an all round tool which is used in all situations, why am i going to bother with anything else. 

Fuck your rifles, I have an axe!

The game is huge. I mean huge, I get they were trying (emphasize trying) to make an open world, for the player to explore, but god damn it felt boring to cross the map. If you didn't want to fast travel, which if i remember correctly isn't addressed until later in the game, you have to trek across this huge map with practically nothing in it; there's collectibles, synchronizing spots to climb and, oh god why, quick time event animal hunting.

Each of those yellow lines are full on roads...

Quick time events in an assassin game. Quick time events are best used in horror games, because you're moving slowly, taking everything in and so forth. In this, you're a assassin! You're trained in combat, this character especially is well trained in the forest, he climbs like a monkey and leaps like a kangaroo! But the second an animal tries to attack him, we have to watch a cutscene of him attempting to kill the animal. Not only does this take away from the game, but it's so unrealistic... The guy can slaughter hundreds and walk away, but the second you put a bear in front of him, he doesn't know how to pull out his axe.

The collectibles in this game, i found, were boring. I didn't want to climb trees to find these things, and to make it more annoying, even if i had wanted to take a break from quests an collect i wouldn't be able to! Each time you beat a chapter, more collectibles unlock. Someones trying to extend the game time value... 

SPOILERS

The game starts out and you're sitting in a opera house, watching a play. Pretty different start. You play as a smug yet noble character Haytham Kenway. When movement begins you start to crawl your way to the top of the theatre to assassinate your target, and i have to say, was pretty fun climbing the inside of a theatre, though i don't know how no one saw me, but non-the-less.

Time passes and this character gets on a boat to New York. He gathers friends for his cause and eventually have a whole team. He even gets a lady friend, for a whole 3 scenes. When you get to the end of his arc, you find out that he was actually apart of the group plotting against the assassin order. That right there, is good writing, I had no idea about that plot twist, it was amazing!
Right here, Total badass. Not giving 2 shits on what you're doing. If you don't do what he says, it ain't his problem.


And then it went downhill from here. The first 2 or some odd hours playing as this character, playing the tutorials and learning everything. GUESS WHAT! YOU'RE DOING THEM AGAIN! Yup, the game changes from the character Haytham to his son Connor, and my god i hate this guy. He is a half native half british and he never met his father. At the beginning you play him as a boy, you learn to climb trees and catch animals. But then something so evil and so heinous happens, one of Haythams followers burns down the boys villiage.

Connor as a kid. I don't understand why they did that. Ezio didn't even start as a child. 


I'll admit it was a interesting way to go, buuuut, we had already seen this kind of thing happen with ezio... Remember? Ezio's family gets hanged and Poof instant orphan. 

Connor vows revenge and grows up to be a self righteous prick. No seriously, its kind of annoying they way it goes. Yes i understand these things happened and yes i understand character development, but it's like all he has on his mind is vengeance. Ezio it least was like "Heeyy laddieees wats uppp" or even "Leonardo... what does this thing do? it looks pretty coool, yeeaaaaa". All i got from Connor was, "My family is dead". Hell I even think Altair had more character than this loser, AND YOU NEVER SAW ALTAIRS FACE!
Ah Ezio, this is the reason you got 3 games to yourself.


Eventually Connor kills everyone in his Fathers group and his father, and thats kinda it. No real surprises. 

Even the epilogue was underwhelming, considering Connor had just helped win the war for America, you'd think that maybe he'd get least a pat on the shoulder. NOPE! The last scene all i saw was Forest Gump sitting on a bench with a feather flying across the screen. 


END SPOILERS


The games multiplayer, for me it least, was short lived. Same thing from revalations which was the same thing from brotherhood. Rehashing the same thing only with different avatars. 

The only good thing in this game, good being in compared to the rest of the game, was the boating. It was well done, turning was tricky at first but handle-able. The combat was viciously fun and i got to crush small boats by sailing over it. But again, it was good in comparison to the rest of the game...

Even Ubisoft knows they fucked up, assassins creed 4 was announced only 5 months after the release of the 3rd, and this time, the characters a pirate, who sails on a boat... the boating was good in comparison ubisoft... 
Ubisoft, Take a break guys, pumping out more games will just make us bored...


Overall the game was a waste of my time, right now the only reason i'm playing them and will still be playing them, is because i want to know what's going to happen to the story. I don't want to relearn everything every time. If you're new to the series just wait till their done making them, and if you're like me who jumped on the train too soon, well, we ain't gonna be able to get off anytime soon. 

ASSASSINS CREED 4 HERE I COME. 


Least there seems to be whale hunting...Sounds like fun



...I'm not getting my hopes up.