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Showing posts with label Smash bros. Show all posts
Showing posts with label Smash bros. Show all posts

Friday, November 21, 2014

Smash bros - Wii U

Oh my was this worth the wait. Everything you've heard from multiple reviewers and sites that you've gone to before reading this, are accurate and true. 10/10. It's faster than brawl, not as fast as melee, (though i don't feel it) and it looks absolutely amazing. I'm going to cover mostly the biggest changes in this iteration of the game. Let's dive right in shall we?


I Don't Own a Wii-U

"Wii-U is a silly console for babies and has no games to play" 
While I understand many people enjoy games that go to other consoles, such as CoD and some ubisoft games, those games are not all unique to THAT console. Is a Wii-U right for you? Have you been on the line? Have you been waiting for smash? Then why the hell are you reading this and not buying one. There are tons of games, and smash just tipped the scale.

Amiibo

Now let's start for real. Amiibo is quite easily the thing i was most enthralled with. You register your Amiibo, set it's skin and can even change it's move set, and level it to 50. How fast is the leveling? It took me about 1-2 hours to level my Link Amiibo. It's fast. But not too fast. 

The difficulty these little guys go up to is horrifying. I am no pro, I've never planned to be pro, but damn, they put comps to shame. These Ammibo's learn your moves. Nintendo is literally getting one step closer to creating artificial Intelligence. Even when it's at level 50, it can still learn new techniques how to handle it's situation. So playing with the Amiibo with TONS of different characters is beneficial. 

It gets tough around lvl 40. I started losing every match. It's painful to say, but if you're like me, you tend to have a style of play, and now i'm aware of it. Amiibo's will punish you for this. They are scary and difficult, yet when they're on a team match with you, it's great.

Also, pitting two Amiibo against each other feels like underground animal fight rings. It's glorious.

This little guy is the face of death.


1080 60fps

I don't think i need to say anything in this section except BEAUTIFUL. But let me go into detail saying more than "It's so good omagd." So firstly it actually caught me off guard at how smooth it was, I actually felt a little lost. Am I saying this is a bad thing? Heck no! Quite the opposite, it was so smooth i had to realize that all of my timing had to be adjusted ever so slightly. But i got the hang of it quite easily. The colours are great, and you rarely lose track of your character. Unless it's 8 man smash, then you might. 

8 Man smash!  

I've only played this mode on classic, where everyone bombards a "Small" stage and attacks everyone. It flowed really well, no lag or anything at all. My only problem was i lost where i was the first time, but i expected something like that. 8 Man smash is definitely a great way to include all the people at your party or get together to smash. Is it that same competitive feel? That "1v1 fox only no items final D" God no, i hated that personally. But it's nice, the giant stages really help it out and give you tons of room to use. Hyrule temple really feels at home in this mode.

Everyone be taunting. 8 PEOPLE BE TAUNTING


Smash Tour

I had no idea what i was getting into, and I got stomped. When they say all players move at one time, they really do. You roll your spinner, and when YOU are ready, move in a direction. Whether you were ready or not, other players will move around. Honestly haven't played much of this mode yet, but i have to say it is definitely NOT mario party, But, it has that "FUCK YOU!" element stitched in.

Custom Stage maker

This was my favorite thing to do in Brawl, although people didn't like the stages I used to make. But in this game, the stage maker is quite nice. Create your own platform shapes and more. While there are less options of things to choose from in this maker, there is more versatility. I've made a stage where if you smash someone off the screen to the left, there will be a cannon that shoots them back to the stage. 

This. Just amazing.


Master orders and Crazy orders

-Still have not tried this mode. I apologize-



OVERALL RATING

Don't have smash? Get smash.
Don't have wii-u? Get smash. Then a Wii-U
Also Get yourself an Amiibo, they're what sold me on the game. 

The hype is real. 

Sunday, September 14, 2014

Smash bros 3ds - Demo Megaman and Villager


Oh boy do I count myself lucky to receive a download code for this game, and now you get to get hyped for reading my review on a small portion of a huge game. 

Let's get straight to the good stuff, the two new characters. At first I played Megaman, easy to learn controls, tight moveset and a seriously awesome tornado that blows opponents off the stage, gradually. Though i was a little dissapointed in Metalblade, Megamans basic "B" move. It doesn't do as much damage as i though nor do his crash bombs. No Megamans real power lies in his forward smash (I mean is this any news that a characters best is the smash?) Anyway! Really though, they undershowed it's potential.


from playing Megaman 2 where metalblade killed everything, seeing it's low damage is a letdown


It's Megamans charge shot, and at full blast it goes 3/4 the length of battlefield stage (All the demo lets you play). The less you charge the less damage it does and also doesn't go as far. I found this to be one of his best attacks, though leaves you vulnerable. Another key thing i enjoyed about Megaman, was his running A; a spinning move that traps the opponent in. I am a player for mobility or immense power, so a attacking move that traps and propels you, is a win in my book.


Though you cannot store his charge shot like lucario or samus, it covers that by being quick to charge and powerful.


Two other moves of megaman that stood out are his uppercut (Holding up and A) and his meteor smash (down A in mid-air). His uppercut is amazing, though you have to have Up ready held to use it, else you'll do up smash, which is different. His meteor smash is amazing, he fires his fist and rockets the opponent downward fast, the downfall is it's range is little less than one would expect. 




These are the main strengths i've noted on Megaman, now onto Villager.

Hoo boy was he hard to get used to. Villager is definitely a harder character to learn. His moves are not as mobile, and the ones that are, put you at risk. His two notable mobile attacks are running A, and forward B, Flower pot drop and Gyroid launcher respectively.


RIDE EM COWBOY


These two attacks are suiting for villager giving him a clumsy look to him. By riding the gyroid though you do more damage and propel yourself into battle. 


while cool looking, i felt this attack left me more open to attacks then being the attacker.


These are by far not even his best attacks. Because i like mobile characters, learning villager was difficult. He is not a powerhouse, he is not mobile, he is tactical. You need to plan a bit when playing him for his best moves are easily avoidable or hard to pull off via timing. 

Bowling ball, forward smash. This thing is amazing. Play on lvl 3 comps to see how far they go flying with 0-50%. Then change the difficulty to 9 and you realize the set up time for that attack is too long to hit reliably unless something is holding them down, or you get them off guard. By far a incredibly strong attack non-the-less.


This is an amazing attack, best used when players on ledge, though they have invulnerability for a time. Extremely short range.


Tree, Down B. By doing this attack 2 times, you grow a tree, and if you do this attack two more times on the tree you can cut it down and having it fall on the opponent, causing a lot of damage. If you so choose, you can leave your tree up and continue Down-B away from it to swing your axe at opponents, it though, is not as strong as one would hope, and takes a slight second to set up.


Pic says it all.


Lastly, his B. Item take. At first i didn't try too much with this attack, but soon i realized the amazing potential. already thrown bumpers? B and rethrow. That sun thing that circles the stage? B and rethrow. See a megahammer but everyones died? B and save, B again to instantly use. See Link about to final smash you? B to cancel (Not absorb).




After really trying to tinker with this ability Villager became amazing! Do not underestimate what you can and cannot take with this thing.

The other 3 playable characters are Mario, Link and Pikachu. I did not play them as much as the other two, but their style and sets are more or less the same. 

5 playable characters, 1 map (two versions) on a 2 minute limit. For those unable to get the demo, Don't despair, September 19th the demo goes live for everyone. Hope you're hyped. Polish those skills, the true smash begins next month (and again a month after that!)